Arbitrary order
As graphic designers, we often need to step away from the screen. While digital tools are invaluable for executing and communicating ideas, true unconventionality often sparks from the tactile, unpredictable nature of analog experimentation.
“Arbitrary Order” explores this tension between structure and intuition. Reinterpreting the core tenets of Modernism — the grid, geometric abstraction and a restricted primary color palette — the project began as a purely analog exercise within the pages of an old pocket agenda. Using only a pencil, ruler, blade, and markers, straight lines were drawn without premeditated measurements, establishing random, evolving grids. Sections were filled intuitively with color, while others were physically cut away, allowing unexpected visual dialogues to form between overlapping spreads.
The result is a dynamic library of abstract templates born from constraint. By relinquishing a predefined goal and embracing a process of structured randomness, “Arbitrary Order” bridges the gap between rigid design systems and instinctive, tactile creation.